
Join Siege Camp
Siege Camp is looking for talent that enjoys independent problem solving and creative ownership over code, art, and design. Work on a tight knit team that values a friendly work environment and personal wellbeing.
Apply today and help us achieve our vision of putting thousands of players onto a persistent online battlefield.
TECHNICAL ARTIST & ANIMATOR (CONTRACT)
We are looking for a Technical Artist & Animator to join the creative team at Siege Camp to develop innovative massively multiplayer games. A successful candidate will be expected to bridge the gap between art and implementation for a game at the pre-alpha stage. The ideal candidate has experience rigging, animating, and creating a range of in-game assets, vehicles, and characters into the engine.
This is a 6 month fixed-term contract.
Siege Camp is an established independent video game studio located in downtown Toronto. Our goal is to develop innovative games that put thousands of players into the same persistent online world. We work in an open team environment where creators are encouraged to stretch their imagination and work beyond their existing constraints. We have a friendly and respectful team environment that values creativity and innovation.
Responsibilities
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Build and maintain complex Animation Blueprints (ABPs) in Unreal Engine
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Act as a bridge between the art and engineering teams to troubleshoot technical art issues, optimize assets, and fix bugs
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Create rigs and animations for characters, creatures, weapons, and complex mechanical vehicles or props
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Create block-in models for prototyping purposes
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Work closely with design and artists to quickly iterate on features
Requirements
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Comfortable wearing multiple hats on a small game team
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Ability to work independently with minimal supervision
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Enthusiasm for prototyping and contributing new ideas to a pre-alpha project
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Strong understanding of skeletal hierarchies, skin weighting, kinematics, and core animation principles
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Deep knowledge of Unreal Engine’s animation systems, including Animation Blueprints and Control Rig
Pluses
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Passion for sandbox massively multiplayer games
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Level design, Visual effects, or audio integration experience
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Scripting experience
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3D modelling and texturing experience
Submission/Portfolio Requirements
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Resumé
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Cover Letter
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Portfolio demonstrating technical art, rigging, and animation implementation (e.g. ABPs or rigs).
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Only online artwork submissions will be accepted (e.g., website, blog, etc)
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Must be willing to complete a technical or art test if requested
Please submit your resume and portfolio to: jobs@siegecamp.com
Applicants must currently reside in Ontario, with preference given to those residing in Toronto, Ontario.
GAME DESIGNER (CONTRACT)
We are looking for a skilled and motivated game designer to join the creative team at Siege Camp to develop innovative massively multiplayer games. A successful candidate will work on the Foxhole team to develop new features and contribute to the future roadmap.
This is a 6 month fixed-term contract.
Siege Camp is an established independent video game studio located in downtown Toronto. Our goal is to develop innovative games that put thousands of players into the same persistent online world. We work in an open team environment where creators are encouraged to stretch their imagination and work beyond their existing constraints. We have a friendly and respectful team environment that values creativity and innovation.
Responsibilities
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Conceptualize new features for upcoming game releases
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Write detailed specifications and other documentation for features
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Support other developers in the implementation of features
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Conduct reviews of implemented features
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Manage feature development schedules and delivery
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Integrating art, data, and other assets in Unreal Engine or other editors
Requirements
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3 years work experience in a professional environment
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Extensive experience playing video games
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Experience working with Google Docs or equivalent software
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Strong documentation writing skills
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Skilled in spreadsheet manipulation
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Proficiency in foundational math, geometry, and statistics
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Strong ability to manage tasks and schedules
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Strong analytical and problem solving skills
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Self-motivated and able to resolve complex issues independently
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Ability to take feedback and criticism with a positive attitude
Desired
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Experience with Foxhole strongly desired
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Passion for and knowledge of ancient warfare/history
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Passion for strategy and massive multiplayer games
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Experience working as a video game or board game designer
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Experience working on a video game development team
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Experience with modelling or level editing software
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Experience with scripting or programming
Submission Requirements
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Resumé
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Cover Letter
Please submit your resume and cover letter to: jobs@siegecamp.com
Candidates must currently reside in Toronto, Ontario.
GAME PROGRAMMER
We are looking for a skilled and motivated programmer to join the engineering team to develop innovative massively multiplayer online games for PC. You must be able to independently solve complex technical problems and work effectively in a team environment.
Siege Camp is an established, independent studio that has been in the industry for over 10 years now. It's our goal to develop innovative games that puts thousands of players into the same persistent, online world. We self publish our own games which gives us full creative freedom and allows us to focus entirely on making great games rather than meeting the financial demands of a publisher.
Requirements
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A minimum of 4 years of C or C++ experience
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A solid understanding of linear algebra and geometry
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Experience with multithreaded programming
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Knowledge of basic networking principles
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Self-motivated and able to solve problems independently
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Ability to take on multiple roles and adapt to changing project conditions
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Ability to take criticism with a positive attitude and able to work well in a team environment
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Passion for massively multiplayer and/or sandbox games
Desired
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Experience with console or PC game development
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Experience with Unreal Engine
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Experience with multiplayer game programming
Submission
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Submit an application to jobs@siegecamp.com and include:
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Resume
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Links to any relevant past work demonstrating programming experience (e.g. hobby projects, etc)
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A programming test will be required at the interview stage
If hired, you will be working full-time on Foxhole or Anvil Empires.
Preference will be given to candidates that are local to Toronto, Ontario and then to those that reside in the rest of Canada. International candidates will be considered under special circumstances only.
Siege Camp encourages applications from people with disabilities. We will provide reasonable accommodation upon request for candidates taking part in the recruitment process.

