Join Siege Camp

Siege Camp is looking for talent that enjoys independent problem solving and creative ownership over code, art, and design. Work on a tight knit team that values a friendly work environment and personal wellbeing.

Apply today and help us achieve our vision of putting thousands of players onto a persistent online battlefield.


​We are looking for a skilled and motivated programmer to join the engineering team to develop innovative massive multiplayer online games for PC. You must be able to independently solve complex technical problems and work effectively in a team environment.
  • A minimum of 4 years of C or C++ experience

  • A solid understanding of linear algebra and geometry

  • Experience with multithreaded programming

  • Knowledge of basic networking principles

  • Self motivated and able to solve problems independently

  • Ability to take on multiple roles and adapt to changing project conditions

  • Ability to take criticism with a positive attitude and able to work well in a team environment

  • Passion for military themes and games

  • Experience with console or PC game development

  • Experience with Unreal Engine 4

  • Experience with multiplayer game programming

  • Submit application to and include:

    • Resume

    • Links to any relevant past work demonstrating programming experience (e.g. hobby projects, etc)

  • A programming test will be required at the interview stage

If hired, you will be working full time on the Foxhole team. You can find out about the project here.

Candidates that are legally allowed to work in Canada are preferred, but remote opportunities are also a possibility.

Our offices are located downtown Toronto, Ontario. In the near future, team members are expected to work from home due to ongoing COVID-19 pandemic.​




We are looking for a 3D generalist that is passionate about strategy war games to join the Foxhole team. You will work with artists, programmers, and designers to visualize an expansive, top-down open world. As part of a tight-knit indie team, you will be responsible for performing a wide variety of tasks including modelling, animation, rigging, UI design, and VFX.

Siege Camp offers the unique studio experience of collaborating with a tight-knit team on massively multiplyer, persistent world games. You will be working in a fast paced environment with an established pipeline and expected to deliver assets for regularly scheduled game updates. You will also be encouraged to take ownership of one or more areas of game development on the team and expected to become an integral part of Foxhole's growth in the years to come.



  • Modelling/sculpting vehicles, weapons, props, and environment assets

  • Rigging and animating models and characters

  • UI design

  • Creation of VFX

  • Adopt existing pipeline workflows and programs (3ds Max, Substance Painter and Designer, Photoshop, UE4)

  • Delivering content on a regular and frequent production schedule

  • Interacting with a large, active community who are deeply passionate about Foxhole



  • At least 1-2 years experience with organic and hard surface modelling using Maya/Max, Photoshop, Zbrush/Mudbox Unreal Engine 4, Substance Designer and Substance Painter

  • Complete understanding of modern asset creation pipelines and tools including PBR rendering

  • Understanding of form, shape, structure, and silhouette in regard to modelling

  • Knowledge of art fundamentals and a desire to make art

  • Skilled in rigging & animation

  • Ability to take criticism with a positive attitude and able to work well in a team environment

  • Passion for developing strategy and/or war games

  • Enthusiasm for working on a tight-knit, indie team



  • Experience in UI design

  • Experience in VFX creation

  • Experience with Unreal Engine 4 animation tools

  • ​Submit application to and include:

    • Resume

    • Brief cover letter describing why you want to join the Foxhole team

    • Portfolio and/or reel demonstrating relevant artistic skills (online submissions only)

      • Substance Painter and Designer​ work

      • A showcase of strong drawing/painting ability (not necessary, but highly desired)

  • An art test may be required at the interview stage

Siege Camp encourages applications from people with disabilities. We will provide reasonable accommodation upon request for candidates taking part in the recruitment process.